Jolly Lights™ Professional 2.0 New Features FAQ

Frequently Asked Questions

(Click on a question to reveal the answer.)

• What new features were added in Jolly Lights Pro 2.0?
  • 2D shrub nets, 2D pillar wraps, and lit strand loops
  • Object groups and lighting packages to upsell a client
  • Project ID, client, and other text-based Scene Notes
  • Automatic display of user selected scene note data as a multi-line Text object in the scene (eg., client, package, and package price)
  • Text-based search to quickly find a saved scene by its scene name or notes data
  • 18 Pro frames such as edge darkening vignettes and muted borders
  • Frame Alpha slider to blend a Pro frame into the scene
  • Mirrored Border option to expand a tightly cropped photo with background pixels
  • Multi-line Text objects with left/center/right alignment, translucent backdrops, additional fonts, and larger color palette
  • Button to duplicate the selected strand, overlay, or text
  • User option to duplicate objects at the source location (i.e., without offsetting the new copy on the screen)
  • Toggle switch to visualize all strands linked to the selected style
  • 5 Pro Sample House scenes demonstrating 2D shrub nets, 2D pillar wraps, lit strand loops, object groups, packages, scene notes, and Pro frames
  • User option to hide scene note data in the Main Menu to protect client privacy
  • User option to skip the Pick Frame step when creating a new scene
  • User option to hide the scaling guide except in Overlay Mode
  • Renamed Video Mode to Export Mode for improved clarity
  • Renamed Icicle strand color order to Row order for use with 2D shrub nets, 2D pillar wraps, and icicles
  • Bug fixes and optimizations
  • Official support for iPadOS 16 and 17

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Bulb Layout: Lines, Loops, 2D Shrub Nets, and 2D Pillar Wraps

• How do I make the bulbs in a strand automatically form a closed loop when outlining a window?

1. Tap Change Mode in the scene editor, then select Strand to enter Strand Mode.

2. Tap Add Vertex.

3. Tap on the four corners of the window to add four vertices to the strand.

4. Tap Bulbs to modify the strand's layout of bulbs.

5. Tap Loop from these choices in the Bulb Layout selector:

  • Line (Default) to create the standard linear strand of bulbs.
  • Loop to automatically connect the first and last bulbs in the strand.
  • 2D Shrub Net to fill the strand's area with a grid of bulbs.
  • 2D Pillar Wrap to fill the strand's area with rows of bulbs and/or garland.

6. Now that the strand forms a closed loop, tap Move Vertex.

7. Adjust the four vertices as needed to fit the window.

Refer to Pro Sample House C and D for examples of looped strands around windows.

• How do I place bulbs on bushes using a 2D shrub net?

The first two vertices in a shrub net are marked in blue since these specialized vertices dictate the position and orientation of a row of bulbs.

The remaining vertices in a shrub net (i.e., vertices 3, 4, 5, ...) define the area to be filled with rows of bulbs.

Thus, a shrub net needs at least five vertices: two to specify a row, and at least three more to define the filled area.

Steps to create a 2D shrub net:

1. Tap Change Mode in the scene editor, then select Strand to enter Strand Mode.

2. Tap Add Vertex.

3. Tap on left side of the bush (about halfway up the bush) to add the first vertex for the template row.

4. Tap on right side of the bush to add the second vertex for the template row.

5. Now that the row vertices are defined, tap on the edge of the bush.

6. Continue tapping around the perimeter of the bush in a clockwise (or counter-clockwise) manner to define its border with vertices.

7. After the border is almost complete, tap Bulbs to modify the strand's layout of bulbs.

8. Tap 2D Shrub Net in the Bulb Layout selector. A blue line will appear along the template row, and the border vertices will automatically form a closed loop.

9. Adjust the Bulb Spacing slider to modify the distance between bulbs in each row.

10. Adjust the Row Spacing slider to change the distance between rows.

11. Place the Scatter slider at the far left if you want well defined rows and columns within the filled area.

12. Tap Move Vertex so you can move vertices.

13. Notice, the first two vertices are now marked in blue. Move these blue vertices to adjust the position and orientation of their associated row of bulbs.

14. Adjust the border vertices to finetune the filled area.

Tip: You can use a 2D shrub net to create a curtain light (i.e., icicles with the same length). Simply arrange the blue vertices vertically as a column instead of a row.

Refer to Pro Sample House A through E for examples of 2D shrub nets on bushes.

• How do I place bulbs and/or garland on a column using a 2D pillar wrap?

The first two vertices in a pillar wrap are marked in blue since these specialized vertices dictate the position and orientation of a row of bulbs.

The remaining vertices in a pillar wrap (i.e., vertices 3, 4, 5, ...) define the area to be filled with rows of bulbs.

Thus, a pillar wrap needs at least five vertices: two to specify a row, and at least three more to define the filled area.

Steps to create a 2D pillar wrap:

1. Tap Change Mode in the scene editor, then select Strand to enter Strand Mode.

2. Tap Add Vertex.

3. Tap on left side of the pillar (about halfway up the pillar) to add the first vertex for the template row.

4. Tap on right side of the pillar to add the second vertex for the template row.

5. Now that the row vertices are defined, tap on the top-left corner of the pillar.

6. Tap around the perimeter of the pillar in a clockwise (or counter-clockwise) manner to define its border with vertices.

7. After the border is almost complete, tap Bulbs to modify the strand's layout of bulbs.

8. Tap 2D Pillar Wrap in the Bulb Layout selector. A blue line will appear along the template row, and the border vertices will automatically form a closed loop.

9. Adjust the Bulb Spacing slider to modify the distance between bulbs in each row.

10. Adjust the Row Spacing slider to change the distance between rows.

11. If you want to wrap with garland, tap Colors to select a Greenery backdrop.

12. Tap Move Vertex so you can move vertices.

13. Notice, the first two vertices are now marked in blue. Move these blue vertices to adjust the position and orientation of their associated row of bulbs.

14. Adjust the border vertices to finetune the filled area.

Tip: In addition to pillars, you can wrap tree trunks, lampposts, and other columnar objects.

Refer to Pro Sample House E for an example of 2D pillar wraps in multiple lighting packages.

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Object Groups and Lighting Packages

• What are object groups?

Each scene object (i.e., strand, overlay, text) is assigned to a single group. Groups are labeled A, B, C, D, E, F, G.

Grouping allows you to control when an object is displayed in the scene. For instance, objects in group A appear in all three lighting packages, but objects assigned to group D only appear in package #1.

By default, all new objects are placed in group A except when the scene editor is displaying an individual group, such as group C. In the latter case, newly created objects are placed in that group (eg., group C).

• What are lighting packages?

Jolly Lights Professional supports up to three lighting packages per scene to help you provide a client with alternative lighting mock-ups, if desired. Packages are labeled 1, 2, 3.

For example, package #1 might provide the base (or low budget) lighting display. Package #2 can add additional components at a higher price point. Lastly, package #3 may be the most expensive with all the bells and whistles.

By default:
Package #1 contains all objects in groups A,D,F,G.
Package #2 contains all objects in groups A,B,E,F.
Package #3 contains all objects in groups A,B,C,G.

Thus, if you want an object to appear only in package #3, place the object in group C.

If you want an object to appear in packages #2 and #3, place the object in group B.

Note: If needed, you can modify the default mappings of groups to packages via the Scene Notes popover.

Note: The Scene Notes popover also allows you to assign prices to each package. When specified in the scene notes, the selected package and associated price can be rendered automatically in the scene as a Text object.

Refer to Pro Sample House A through E for examples of two or three lighting packages saved in a single scene.

• How do I assign an object (i.e., strand, overlay, text) to a specific group?

1. Tap Change Mode in the scene editor, then select Strand, Overlay, or Text to switch to the appropriate mode for your object.

2. Tap on the object you want to edit in the scene.

3. With the desired object now selected, tap Group in the properties panel.

4. Tap on the appropriate group from the list of A, B, C, D, E, F, G. As a convenience, the list shows the number of objects in each group, and whether or not the group is currently visible.

Note: The object will disappear if the newly assigned group is currently hidden in the scene.

Note: By default, all new objects are placed in group A except when the scene editor is displaying an individual group, such as group C. In the latter case, newly created objects are placed in that group (eg., group C).

• How do I show just the objects in a specific group or those in a particular package?

1. Tap Show near the top of the scene editor.

2. Tap the specific group or package you want to view, such as Group B or Package 1. Alternatively, tap All Groups to view all objects in the scene regardless of group.

As a convenience, this list shows the number of objects in each group and package. Additionally, it displays which groups are assigned to each package, and whether a package mimics another (i.e., it contains the exact same objects as another package).

Note: By default, all new objects are placed in group A except when the scene editor is displaying an individual group, such as group C. In the latter case, newly created objects are placed in that group (eg., group C).

• Can I change which object groups appear in a lighting package?

Yes. The default mappings cover all possibilities; however, there may be a situation where you want to change these mappings.

Scene notes may be edited in Photo, Text, and Export Modes.

1. Tap Change Mode in the scene editor, then select Photo, Text, or Export to switch to a mode in which scene notes can be edited.

2. Tap Scene Notes to display the scene notes popover.

3. In the Packages section, tap on the group letters (i.e., A, B, C, D, E, F, G) to the right of a particular package to include/exclude that group. Groups highlighted in blue are included in the package. Unhighlighted groups are excluded.

By default:
Package #1 includes groups A,D,F,G.
Package #2 includes groups A,B,E,F.
Package #3 includes groups A,B,C,G.

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Scene Notes: Text Associated With a Scene

• How do I add text-based notes such as project ID, client name, and package prices to a scene?

Scene notes may be edited in Photo, Text, and Export Modes.

1. Tap Change Mode in the scene editor, then select Photo, Text, or Export to switch to a mode in which scene notes can be edited.

2. Tap Scene Notes to display the scene notes popover.

3. Enter your text in the Project, Client, Note #1, and Note #2 fields.

For instance, you might use 24-117 as the Project ID, where 24 represents the year 2024 and 117 indicates its your seventeenth project of the year (i.e., begin counting at 101).

Note #1 and Note #2 are multi-line text fields for arbitrary information. Tap the Return key to start another line of text in these fields.

4. In the Packages section, optionally enter prices for your defined lighting packages. Be sure to type an appropriate currency/monetary symbol for your locale.

Tip: After the scene has been saved, you can use the Search button in the app's Main Menu to quickly find scenes containing specific information. For example, you might search for 'Smith' to find all scenes with 'Smith' as part of the client's name.

Refer to Pro Sample House A through E for examples of scene note usage.

• How do I get scene note text such as client name and package price to automatically render in the scene?

Scene notes may be edited in Photo, Text, and Export Modes.

1. Tap Change Mode in the scene editor, then select Photo, Text, or Export to switch to a mode in which scene notes can be edited.

2. Tap Scene Notes to display the scene notes popover.

3. In the bottom section of the popover, tap on the buttons labeled Scene Name, Project, Client, Note #1, Package, and Note #2 to include/exclude that information in the auto-generated Text object. Buttons highlighted in blue are included in the Text object. Unhighlighted buttons are excluded.

For example, highlight Client and Package to automatically render the client name and selected package. When defined, the price associated with the selected package will also be displayed.

By default, the auto-generated scene notes Text object appears in the lower-left corner of the scene. Similar to other Text objects, you may move/edit this object via Text Mode.

Refer to Pro Sample House A through E for examples of scene note usage.

• Can I use text-based search to quickly locate a specific saved scene?

Yes. You can search for scene names containing a given string as well as scenes matching specific scene notes data.

1. In the Main Menu of Jolly Lights Pro, tap the New Scene / Saved Scenes menu item.

2. On the righthand side of the screen, tap the Search button (i.e., magnifying glass).

3. In the popover, tap on the buttons labeled Folder Name, Scene Name, Project, Client, Note #1, and Note #2 to include/exclude that information in your search. Buttons highlighted in blue are included in the search. Unhighlighted buttons are excluded.

4. Enter the text you'd like to find. As you type, the popover displays how many scenes match your criteria.

5. Tap the Return key to see the list of matching scenes.

6. Tap on your desired scene in the list to exit the popover.

7. Your selected scene is now highlighted in blue in the list of Saved Scenes on the righthand side of the screen.

For example, let's say you want to find the scene for project 24-301. Enter '24-301' in step 4 above. If needed, you can disable all search criteria except Project.

Perhaps, you want to find all scenes with 'Smith' as part of the client's name. Enter 'Smith' in step 4 above. If needed, you can disable all search criteria except Client.

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Multi-line Text Objects

• How do I create a Text object with multiple lines of text?

1. Tap Change Mode in the scene editor, then select Text to enter Text Mode.

2. Tap Add Text.

3. Enter your text in the popover. Tap the Return key to start another line of text in this field.

4. Tap Done to exit the popover.

5. Move and scale your Text object using the on-screen widgets.

6. Select the attributes for your Text object in the Properties panel.

Note: The Alignment property of Left, Center, and Right only affects multi-line text.

Tip: Use the Backdrop property (or a different text color, font, or font size) if your text is difficult to read in the scene.

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Visualize Strands Linked to a Style

• A style determines the appearance of multiple strands. How do I view which strands are linked to a style?

1. Tap Change Mode in the scene editor, then select Strand to enter Strand Mode.

2. Tap Move Vertex, then tap on a strand using the style of interest.

3. The strand's associated style attributes will appear in the Properties panel. Tap on the Style name at the top of the Properties panel.

4. Tap the toggle switch labeled 'Highlight linked strands' in the popover until the toggle switch turns green (i.e., on).

5. Tap Done to exit the popover.

6. All visible strands linked to the selected style are now highlighted with green lines within the scene.

The Properties panel will state something like 'showing 3 of 4 links'; meaning, four strands are linked to this style, but only three are visible. The fourth strand is hidden because its group isn't visible in the scene.

To view all groups:

1. Tap Show near the top of the scene editor.

2. Tap All Groups to view all objects in the scene regardless of group.

 

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